servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerServer.cs
2024-04-28 15:34:32 +02:00

73 lines
2 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Net.WebSockets;
using TanksServer.GameLogic;
namespace TanksServer.Interactivity;
internal sealed class PlayerServer(
ILogger<PlayerServer> logger,
ILogger<PlayerInfoConnection> connectionLogger,
TankSpawnQueue tankSpawnQueue,
MapEntityManager entityManager
) : WebsocketServer<PlayerInfoConnection>(logger), ITickStep
{
private readonly Dictionary<string, Player> _players = [];
private readonly SemaphoreSlim _mutex = new(1, 1);
public Player GetOrAdd(string name)
{
_mutex.Wait();
try
{
if (_players.TryGetValue(name, out var existingPlayer))
{
logger.LogInformation("player {} rejoined", existingPlayer.Name);
return existingPlayer;
}
var newPlayer = new Player { Name = name };
logger.LogInformation("player {} joined", newPlayer.Name);
_players.Add(name, newPlayer);
tankSpawnQueue.EnqueueForImmediateSpawn(newPlayer);
return newPlayer;
}
finally
{
_mutex.Release();
}
}
public bool TryGet(string name, [MaybeNullWhen(false)] out Player foundPlayer)
{
_mutex.Wait();
try
{
foundPlayer = _players.Values.FirstOrDefault(player => player.Name == name);
return foundPlayer != null;
}
finally
{
_mutex.Release();
}
}
public List<Player> GetAll()
{
_mutex.Wait();
try
{
return _players.Values.ToList();
}
finally
{
_mutex.Release();
}
}
public Task HandleClientAsync(WebSocket webSocket, Player player)
=> HandleClientAsync(new PlayerInfoConnection(player, connectionLogger, webSocket, entityManager));
public ValueTask TickAsync(TimeSpan delta)
=> ParallelForEachConnectionAsync(connection => connection.OnGameTickAsync().AsTask());
}