servicepoint-tanks/tanks-backend/TanksServer/GameLogic/GameRules.cs
2024-05-08 00:29:33 +02:00

35 lines
865 B
C#

namespace TanksServer.GameLogic;
internal sealed class GameRules
{
public bool DestructibleWalls { get; set; } = true;
public double PowerUpSpawnChance { get; set; }
public int MaxPowerUpCount { get; set; } = int.MaxValue;
public int BulletTimeoutMs { get; set; } = int.MaxValue;
public double MoveSpeed { get; set; }
public double TurnSpeed { get; set; }
public double ShootDelayMs { get; set; }
public double BulletSpeed { get; set; }
public int SpawnDelayMs { get; set; }
public int IdleTimeoutMs { get; set; }
public byte MagazineSize { get; set; } = 5;
public int ReloadDelayMs { get; set; } = 3000;
public double SmartBulletInertia { get; set; } = 1;
public double BulletAccelerationUpgradeStrength { get; set; } = 0.1;
public double BulletSpeedUpgradeStrength { get; set; } = 0.1;
}