46 lines
1.8 KiB
C#
46 lines
1.8 KiB
C#
using DisplayCommands;
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using TanksServer.GameLogic;
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namespace TanksServer.Graphics;
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internal sealed class GeneratePixelsTickStep(
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IEnumerable<IDrawStep> drawSteps,
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IEnumerable<IFrameConsumer> consumers
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) : ITickStep
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{
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private GamePixelGrid _lastGamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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private PixelGrid _lastObserverPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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private GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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private PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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private readonly List<IFrameConsumer> _consumers = consumers.ToList();
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public async ValueTask TickAsync(TimeSpan _)
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{
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Draw(_gamePixelGrid, _observerPixelGrid);
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if (_observerPixelGrid.Data.Span.SequenceEqual(_lastObserverPixelGrid.Data.Span))
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return;
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await Task.WhenAll(_consumers.Select(c => c.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid)));
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(_lastGamePixelGrid, _gamePixelGrid) = (_gamePixelGrid, _lastGamePixelGrid);
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(_lastObserverPixelGrid, _observerPixelGrid) = (_observerPixelGrid, _lastObserverPixelGrid);
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}
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private void Draw(GamePixelGrid gamePixelGrid, PixelGrid observerPixelGrid)
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{
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gamePixelGrid.Clear();
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foreach (var step in _drawSteps)
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step.Draw(gamePixelGrid);
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observerPixelGrid.Clear();
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for (var y = 0; y < MapService.PixelsPerColumn; y++)
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for (var x = 0; x < MapService.PixelsPerRow; x++)
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{
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if (gamePixelGrid[x, y].EntityType.HasValue)
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observerPixelGrid[(ushort)x, (ushort)y] = true;
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}
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}
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}
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