servicepoint-tanks/TanksServer/Models/Tank.cs
2024-04-13 18:35:36 +02:00

41 lines
1 KiB
C#

using System.Diagnostics;
namespace TanksServer.Models;
internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity
{
private double _rotation;
public Player Owner { get; } = player;
public double Rotation
{
get => _rotation;
set
{
var newRotation = (value % 1d + 1d) % 1d;
Debug.Assert(newRotation is >= 0 and < 1);
_rotation = newRotation;
}
}
public DateTime NextShotAfter { get; set; }
public bool Moved { get; set; }
public FloatPosition Position { get; set; } = spawnPosition;
public PixelBounds Bounds => GetBoundsForCenter(Position);
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
public static PixelBounds GetBoundsForCenter(FloatPosition position)
{
var pixelPosition = position.ToPixelPosition();
return new PixelBounds(
pixelPosition.GetPixelRelative(-4, -4),
pixelPosition.GetPixelRelative(3, 3)
);
}
}