servicepoint-tanks/tanks-backend/TanksServer/Interactivity/PlayerInfoConnection.cs
2024-05-06 00:33:49 +02:00

85 lines
2.5 KiB
C#

using System.Net.WebSockets;
using System.Text.Json;
using TanksServer.GameLogic;
namespace TanksServer.Interactivity;
internal sealed class PlayerInfoConnection : WebsocketServerConnection
{
private int _wantsInfoOnTick = 1;
private byte[]? _lastMessage = null;
private byte[]? _nextMessage = null;
private readonly Player _player;
private readonly MapEntityManager _entityManager;
public PlayerInfoConnection(Player player,
ILogger logger,
WebSocket rawSocket,
MapEntityManager entityManager) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0))
{
_player = player;
_entityManager = entityManager;
_player.IncrementConnectionCount();
}
protected override ValueTask HandleMessageAsync(Memory<byte> buffer)
{
var next = Interlocked.Exchange(ref _nextMessage, null);
if (next != null)
return SendAndDisposeAsync(next);
_wantsInfoOnTick = 1;
return ValueTask.CompletedTask;
}
public async ValueTask OnGameTickAsync()
{
await Task.Yield();
var response = GetMessageToSend();
var wantsNow = Interlocked.Exchange(ref _wantsInfoOnTick, 0) != 0;
if (wantsNow)
{
await SendAndDisposeAsync(response);
return;
}
Interlocked.Exchange(ref _nextMessage, response);
}
public override ValueTask RemovedAsync()
{
_player.DecrementConnectionCount();
return ValueTask.CompletedTask;
}
private byte[] GetMessageToSend()
{
var tank = _entityManager.GetCurrentTankOfPlayer(_player);
TankInfo? tankInfo = null;
if (tank != null)
{
var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString();
tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving);
}
var info = new PlayerInfo(
_player.Name,
_player.Scores,
_player.Controls.ToDisplayString(),
tankInfo,
_player.OpenConnections);
// TODO: switch to async version with pre-allocated buffer / IMemoryOwner
return JsonSerializer.SerializeToUtf8Bytes(info, AppSerializerContext.Default.PlayerInfo);
}
private async ValueTask SendAndDisposeAsync(byte[] data)
{
await Socket.SendTextAsync(data);
Interlocked.Exchange(ref _lastMessage, data);
}
}