servicepoint-tanks/tanks-backend/TanksServer/Interactivity/ClientScreenServerConnection.cs
2024-05-06 00:33:49 +02:00

104 lines
3.3 KiB
C#

using System.Buffers;
using System.Net.WebSockets;
using DisplayCommands;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServerConnection : WebsocketServerConnection
{
private sealed record class Package(
IMemoryOwner<byte> PixelsOwner,
Memory<byte> Pixels,
IMemoryOwner<byte>? PlayerDataOwner,
Memory<byte>? PlayerData
);
private readonly MemoryPool<byte> _memoryPool = MemoryPool<byte>.Shared;
private readonly PlayerScreenData? _playerDataBuilder;
private readonly Player? _player;
private int _wantsFrameOnTick = 1;
private Package? _next;
public ClientScreenServerConnection(WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
Player? player) : base(logger, new ByteChannelWebSocket(webSocket, logger, 0))
{
_player = player;
_player?.IncrementConnectionCount();
_playerDataBuilder = player == null
? null
: new PlayerScreenData(logger, player);
}
protected override ValueTask HandleMessageAsync(Memory<byte> _)
{
if (_wantsFrameOnTick != 0)
return ValueTask.CompletedTask;
var package = Interlocked.Exchange(ref _next, null);
if (package != null)
return SendAndDisposeAsync(package);
// the delay between one exchange and this set could be enough for another frame to complete
// this would mean the client simply drops a frame, so this should be fine
_wantsFrameOnTick = 1;
return ValueTask.CompletedTask;
}
public async ValueTask OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
await Task.Yield();
var nextPixelsOwner = _memoryPool.Rent(pixels.Data.Length);
var nextPixels = nextPixelsOwner.Memory[..pixels.Data.Length];
pixels.Data.CopyTo(nextPixels);
IMemoryOwner<byte>? nextPlayerDataOwner = null;
Memory<byte>? nextPlayerData = null;
if (_playerDataBuilder != null)
{
var data = _playerDataBuilder.Build(gamePixelGrid);
nextPlayerDataOwner = _memoryPool.Rent(data.Length);
nextPlayerData = nextPlayerDataOwner.Memory[..data.Length];
data.CopyTo(nextPlayerData.Value);
}
var next = new Package(nextPixelsOwner, nextPixels, nextPlayerDataOwner, nextPlayerData);
if (Interlocked.Exchange(ref _wantsFrameOnTick, 0) != 0)
{
await SendAndDisposeAsync(next);
return;
}
var oldNext = Interlocked.Exchange(ref _next, next);
oldNext?.PixelsOwner.Dispose();
oldNext?.PlayerDataOwner?.Dispose();
}
public override ValueTask RemovedAsync()
{
_player?.DecrementConnectionCount();
return ValueTask.CompletedTask;
}
private async ValueTask SendAndDisposeAsync(Package package)
{
try
{
await Socket.SendBinaryAsync(package.Pixels, package.PlayerData == null);
if (package.PlayerData != null)
await Socket.SendBinaryAsync(package.PlayerData.Value);
}
catch (WebSocketException ex)
{
Logger.LogWarning(ex, "send failed");
}
finally
{
package.PixelsOwner.Dispose();
package.PlayerDataOwner?.Dispose();
}
}
}