servicepoint-tanks/TanksServer/Models/PositionHelpers.cs
2024-04-13 14:07:14 +02:00

49 lines
1.6 KiB
C#

using System.Diagnostics;
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal static class PositionHelpers
{
public static PixelPosition GetPixelRelative(this TilePosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
(ushort)(position.X * MapService.TileSize + subX),
(ushort)(position.Y * MapService.TileSize + subY)
);
}
public static PixelPosition GetPixelRelative(this PixelPosition position, byte subX, byte subY)
{
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition((ushort)(position.X + subX), (ushort)(position.Y + subY));
}
public static PixelPosition ToPixelPosition(this FloatPosition position) => new(
(ushort)((int)position.X % MapService.PixelsPerRow),
(ushort)((int)position.Y % MapService.PixelsPerRow)
);
public static PixelPosition ToPixelPosition(this TilePosition position) => new(
(ushort)(position.X * MapService.TileSize),
(ushort)(position.Y * MapService.TileSize)
);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
(ushort)(position.X / MapService.TileSize),
(ushort)(position.Y / MapService.TileSize)
);
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
public static double Distance(this FloatPosition p1, FloatPosition p2) =>
Math.Sqrt(
Math.Pow(p1.X - p2.X, 2) +
Math.Pow(p1.Y - p2.Y, 2)
);
}