35 lines
1 KiB
C#
35 lines
1 KiB
C#
namespace TanksServer.TickSteps;
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internal sealed class ShootFromTanks(
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TankManager tanks, IOptions<TanksConfiguration> options, BulletManager bulletManager
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) : ITickStep
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{
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private readonly TanksConfiguration _config = options.Value;
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public Task TickAsync()
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{
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foreach (var tank in tanks.Where(t => !t.Moved))
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Shoot(tank);
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return Task.CompletedTask;
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}
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private void Shoot(Tank tank)
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{
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if (!tank.Owner.Controls.Shoot)
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return;
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if (tank.NextShotAfter >= DateTime.Now)
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return;
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tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
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var angle = tank.Rotation / 16 * 2 * Math.PI;
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var position = new FloatPosition(
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X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
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Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
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);
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bulletManager.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
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}
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}
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