116 lines
3.9 KiB
C#
116 lines
3.9 KiB
C#
using System.Net.WebSockets;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using TanksServer.Helpers;
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namespace TanksServer.Servers;
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internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
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: IHostedLifecycleService
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{
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private readonly List<ControlsServerConnection> _connections = new();
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public Task HandleClient(WebSocket ws, Player player)
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{
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logger.LogDebug("control client connected {}", player.Id);
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var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
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var sock = new ControlsServerConnection(ws, clientLogger, this, player);
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_connections.Add(sock);
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return sock.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ControlsServerConnection connection)
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{
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_connections.Remove(connection);
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}
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private sealed class ControlsServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly ControlsServer _server;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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{
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_logger = logger;
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_server = server;
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_player = player;
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_binaryWebSocket = new(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private enum MessageType : byte
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{
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Enable = 0x01,
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Disable = 0x02,
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}
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private enum InputType : byte
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{
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Forward = 0x01,
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Backward = 0x02,
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Left = 0x03,
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Right = 0x04,
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Shoot = 0x05
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}
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private async Task ReceiveAsync()
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{
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await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
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{
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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_server.Remove(this);
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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}
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}
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