servicepoint-tanks/tanks-backend/TanksServer/GameLogic/ShootFromTanks.cs
2024-04-21 20:20:30 +02:00

36 lines
891 B
C#

using System.Diagnostics;
namespace TanksServer.GameLogic;
internal sealed class ShootFromTanks(
IOptions<GameRules> options,
MapEntityManager entityManager
) : ITickStep
{
private readonly GameRules _config = options.Value;
public Task TickAsync(TimeSpan _)
{
foreach (var tank in entityManager.Tanks.Where(t => !t.Moved))
Shoot(tank);
return Task.CompletedTask;
}
private void Shoot(Tank tank)
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
var explosive = tank.ExplosiveBullets > 0;
if (explosive)
tank.ExplosiveBullets--;
entityManager.SpawnBullet(tank.Owner, tank.Position, tank.Orientation / 16d, explosive);
}
}