servicepoint-tanks/tanks-backend/TanksServer/Models/Tank.cs
2024-05-08 00:29:33 +02:00

44 lines
1.1 KiB
C#

using System.Diagnostics;
using System.Text.Json.Serialization;
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal sealed class Tank(Player owner) : IMapEntity
{
private double _rotation;
[JsonIgnore] public Player Owner { get; } = owner;
public double Rotation
{
get => _rotation;
set
{
var newRotation = (value % 1d + 1d) % 1d;
Debug.Assert(newRotation is >= 0 and < 1);
_rotation = newRotation;
}
}
public DateTime NextShotAfter { get; set; }
public bool Moving { get; set; }
public required FloatPosition Position { get; set; }
[JsonIgnore] public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
public int UsedBullets { get; set; }
public int MaxBullets { get; set; }
public DateTime ReloadingUntil { get; set; }
public required BulletStats BulletStats { get; set; }
}
internal sealed record class BulletStats(double Speed, double Acceleration, bool Explosive, bool Smart);