104 lines
3.4 KiB
C#
104 lines
3.4 KiB
C#
using System.Net.WebSockets;
|
|
using Microsoft.Extensions.Hosting;
|
|
using Microsoft.Extensions.Logging;
|
|
using TanksServer.Helpers;
|
|
using TanksServer.Models;
|
|
|
|
namespace TanksServer;
|
|
|
|
internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
|
|
: IHostedLifecycleService
|
|
{
|
|
private readonly List<ControlsServerConnection> _connections = new();
|
|
|
|
public Task HandleClient(WebSocket ws, Player player)
|
|
{
|
|
logger.LogDebug("control client connected {}", player.Id);
|
|
var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
|
|
var sock = new ControlsServerConnection(ws, clientLogger, this, player);
|
|
_connections.Add(sock);
|
|
return sock.Done;
|
|
}
|
|
|
|
public Task StoppingAsync(CancellationToken cancellationToken)
|
|
{
|
|
return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
|
|
}
|
|
|
|
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
|
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
|
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
|
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
|
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
|
|
|
private void Remove(ControlsServerConnection connection)
|
|
{
|
|
_connections.Remove(connection);
|
|
}
|
|
|
|
private sealed class ControlsServerConnection(
|
|
WebSocket socket, ILogger<ControlsServerConnection> logger,
|
|
ControlsServer server, Player player)
|
|
: EasyWebSocket(socket, logger, new byte[2])
|
|
{
|
|
private enum MessageType : byte
|
|
{
|
|
Enable = 0x01,
|
|
Disable = 0x02,
|
|
}
|
|
|
|
private enum InputType : byte
|
|
{
|
|
Forward = 0x01,
|
|
Backward = 0x02,
|
|
Left = 0x03,
|
|
Right = 0x04,
|
|
Shoot = 0x05
|
|
}
|
|
|
|
protected override Task ReceiveAsync(ArraySegment<byte> buffer)
|
|
{
|
|
var type = (MessageType)buffer[0];
|
|
var control = (InputType)buffer[1];
|
|
|
|
Logger.LogTrace("player input {} {} {}", player.Id, type, control);
|
|
|
|
var isEnable = type switch
|
|
{
|
|
MessageType.Enable => true,
|
|
MessageType.Disable => false,
|
|
_ => throw new ArgumentException("invalid message type")
|
|
};
|
|
|
|
switch (control)
|
|
{
|
|
case InputType.Forward:
|
|
player.Controls.Forward = isEnable;
|
|
break;
|
|
case InputType.Backward:
|
|
player.Controls.Backward = isEnable;
|
|
break;
|
|
case InputType.Left:
|
|
player.Controls.TurnLeft = isEnable;
|
|
break;
|
|
case InputType.Right:
|
|
player.Controls.TurnRight = isEnable;
|
|
break;
|
|
case InputType.Shoot:
|
|
player.Controls.Shoot = isEnable;
|
|
break;
|
|
default:
|
|
throw new ArgumentException("invalid control type");
|
|
}
|
|
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
protected override Task ClosingAsync()
|
|
{
|
|
server.Remove(this);
|
|
return Task.CompletedTask;
|
|
}
|
|
}
|
|
}
|