servicepoint-tanks/tanks-backend/TanksServer/Interactivity/ClientScreenServerConnection.cs
2024-05-06 00:33:49 +02:00

100 lines
3.1 KiB
C#

using System.Buffers;
using System.Net.WebSockets;
using DisplayCommands;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServerConnection : WebsocketServerConnection
{
private sealed record class Package(IMemoryOwner<byte> Pixels, IMemoryOwner<byte>? PlayerData);
private readonly BufferPool _bufferPool;
private readonly PlayerScreenData? _playerDataBuilder;
private readonly Player? _player;
private int _wantsFrameOnTick = 1;
private Package? _next;
public ClientScreenServerConnection(
WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
Player? player,
BufferPool bufferPool
) : base(logger, new ByteChannelWebSocket(webSocket, logger, 0))
{
_player = player;
_bufferPool = bufferPool;
_player?.IncrementConnectionCount();
_playerDataBuilder = player == null
? null
: new PlayerScreenData(logger, player);
}
protected override ValueTask HandleMessageAsync(Memory<byte> _)
{
if (_wantsFrameOnTick != 0)
return ValueTask.CompletedTask;
var package = Interlocked.Exchange(ref _next, null);
if (package != null)
return SendAndDisposeAsync(package);
// the delay between one exchange and this set could be enough for another frame to complete
// this would mean the client simply drops a frame, so this should be fine
_wantsFrameOnTick = 1;
return ValueTask.CompletedTask;
}
public async Task OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
await Task.Yield();
var nextPixels = _bufferPool.Rent(pixels.Data.Length);
pixels.Data.CopyTo(nextPixels.Memory);
IMemoryOwner<byte>? nextPlayerData = null;
if (_playerDataBuilder != null)
{
var data = _playerDataBuilder.Build(gamePixelGrid);
nextPlayerData = _bufferPool.Rent(data.Length);
data.CopyTo(nextPlayerData.Memory);
}
var next = new Package(nextPixels, nextPlayerData);
if (Interlocked.Exchange(ref _wantsFrameOnTick, 0) != 0)
{
await SendAndDisposeAsync(next);
return;
}
var oldNext = Interlocked.Exchange(ref _next, next);
oldNext?.Pixels.Dispose();
oldNext?.PlayerData?.Dispose();
}
public override ValueTask RemovedAsync()
{
_player?.DecrementConnectionCount();
return ValueTask.CompletedTask;
}
private async ValueTask SendAndDisposeAsync(Package package)
{
try
{
await Socket.SendBinaryAsync(package.Pixels.Memory, package.PlayerData == null);
if (package.PlayerData != null)
await Socket.SendBinaryAsync(package.PlayerData.Memory);
}
catch (WebSocketException ex)
{
Logger.LogWarning(ex, "send failed");
}
finally
{
package.Pixels.Dispose();
package.PlayerData?.Dispose();
}
}
}