26 lines
877 B
C#
26 lines
877 B
C#
using DisplayCommands;
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using TanksServer.GameLogic;
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namespace TanksServer.Graphics;
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internal sealed class DrawMapStep(MapService map) : IDrawStep
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{
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public void Draw(PixelGrid buffer)
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{
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for (ushort tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
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for (ushort tileX = 0; tileX < MapService.TilesPerRow; tileX++)
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{
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var tile = new TilePosition(tileX, tileY);
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if (!map.IsCurrentlyWall(tile))
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continue;
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for (byte pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
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for (byte pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
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{
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var position = tile.GetPixelRelative(pixelInTileX, pixelInTileY);
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buffer[position.X, position.Y] = pixelInTileX % 2 == pixelInTileY % 2;
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}
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}
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}
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}
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