servicepoint-tanks/tanks-backend/TanksServer/GameLogic/ChangeToRequestedMap.cs
2024-05-06 00:33:49 +02:00

25 lines
724 B
C#

namespace TanksServer.GameLogic;
internal sealed class ChangeToRequestedMap(
MapService mapService,
MapEntityManager entityManager,
EmptyTileFinder emptyTileFinder
) : ITickStep
{
private MapPrototype? _requestedMap;
public ValueTask TickAsync(TimeSpan delta)
{
var changeTo = Interlocked.Exchange(ref _requestedMap, null);
if (changeTo == null)
return ValueTask.CompletedTask;
mapService.SwitchTo(changeTo);
foreach (var t in entityManager.Tanks)
t.Position = emptyTileFinder.ChooseEmptyTile().GetCenter().ToFloatPosition();
return ValueTask.CompletedTask;
}
public void Request(MapPrototype map) => _requestedMap = map;
}