servicepoint-tanks/TanksServer/Interactivity/PlayerServer.cs
2024-04-10 19:25:45 +02:00

40 lines
1 KiB
C#

using System.Diagnostics.CodeAnalysis;
using TanksServer.GameLogic;
namespace TanksServer.Interactivity;
internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueueProvider spawnQueueProvider)
{
private readonly ConcurrentDictionary<string, Player> _players = new();
public Player GetOrAdd(string name)
{
var player = _players.GetOrAdd(name, AddAndSpawn);
logger.LogInformation("player {} (re)joined", player.Id);
return player;
}
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
{
foreach (var player in _players.Values)
{
if (player.Id != playerId)
continue;
foundPlayer = player;
return true;
}
foundPlayer = null;
return false;
}
public IEnumerable<Player> GetAll() => _players.Values;
private Player AddAndSpawn(string name)
{
var player = new Player(name);
spawnQueueProvider.Queue.Enqueue(player);
return player;
}
}