servicepoint-tanks/TanksServer/Models/Tank.cs
2024-04-13 16:27:45 +02:00

40 lines
995 B
C#

using System.Diagnostics;
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity
{
private double _rotation;
public Player Owner { get; } = player;
public double Rotation
{
get => _rotation;
set
{
var newRotation = (value % 1d + 1d) % 1d;
Debug.Assert(newRotation is >= 0 and < 1);
_rotation = newRotation;
}
}
public DateTime NextShotAfter { get; set; }
public bool Moved { get; set; }
public FloatPosition Position { get; set; } = spawnPosition;
public PixelBounds Bounds => GetBoundsForCenter(Position);
public static PixelBounds GetBoundsForCenter(FloatPosition position)
{
var pixelPosition = position.ToPixelPosition();
return new PixelBounds(
pixelPosition.GetPixelRelative(-3, -3),
pixelPosition.GetPixelRelative(4, 4)
);
}
}