41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Diagnostics;
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using TanksServer.GameLogic;
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namespace TanksServer.Models;
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internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity
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{
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private double _rotation;
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public Player Owner { get; } = player;
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public double Rotation
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{
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get => _rotation;
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set
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{
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var newRotation = (value % 1d + 1d) % 1d;
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Debug.Assert(newRotation is >= 0 and < 1);
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_rotation = newRotation;
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}
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}
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public DateTime NextShotAfter { get; set; }
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public bool Moved { get; set; }
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public FloatPosition Position { get; set; } = spawnPosition;
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public PixelBounds Bounds => GetBoundsForCenter(Position);
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public static PixelBounds GetBoundsForCenter(FloatPosition position) => new(
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new PixelPosition(
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(ushort)(position.X - MapService.TileSize / 2d),
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(ushort)(position.Y - MapService.TileSize / 2d)
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), new PixelPosition(
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(ushort)(position.X + MapService.TileSize / 2d - 1d),
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(ushort)(position.Y + MapService.TileSize / 2d - 1d)
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)
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);
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}
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