servicepoint-tanks/tanks-backend/TanksServer/Interactivity/ClientScreenServer.cs
2024-04-21 23:00:44 +02:00

26 lines
920 B
C#

using System.Net.WebSockets;
using DisplayCommands;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServer(
ILogger<ClientScreenServer> logger,
ILoggerFactory loggerFactory,
IOptions<HostConfiguration> hostConfig
) : WebsocketServer<ClientScreenServerConnection>(logger), IFrameConsumer
{
private readonly TimeSpan _minFrameTime = TimeSpan.FromMilliseconds(hostConfig.Value.ClientDisplayMinFrameTimeMs);
public Task HandleClientAsync(WebSocket socket, Guid? playerGuid)
=> base.HandleClientAsync(new(
socket,
loggerFactory.CreateLogger<ClientScreenServerConnection>(),
_minFrameTime,
playerGuid
));
public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
=> ParallelForEachConnectionAsync(c => c.SendAsync(observerPixels, gamePixelGrid));
}