servicepoint-tanks/tanks-backend/TanksServer/Models/PositionHelpers.cs
2024-04-21 14:32:29 +02:00

43 lines
1.5 KiB
C#

using TanksServer.GameLogic;
namespace TanksServer.Models;
internal static class PositionHelpers
{
public static PixelPosition GetPixelRelative(this PixelPosition position, short subX, short subY)
=> new(position.X + subX, position.Y + subY);
public static PixelPosition ToPixelPosition(this FloatPosition position)
=> new((int)Math.Round(position.X), (int)Math.Round(position.Y));
public static PixelPosition ToPixelPosition(this TilePosition position) => new(
(ushort)(position.X * MapService.TileSize),
(ushort)(position.Y * MapService.TileSize)
);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
(ushort)(position.X / MapService.TileSize),
(ushort)(position.Y / MapService.TileSize)
);
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
public static double Distance(this FloatPosition p1, FloatPosition p2)
=> Math.Sqrt(
Math.Pow(p1.X - p2.X, 2) +
Math.Pow(p1.Y - p2.Y, 2)
);
public static PixelBounds GetBoundsForCenter(this FloatPosition position, ushort size)
{
var sub = (short)(-size / 2d);
var add = (short)(size / 2d - 1);
var pixelPosition = position.ToPixelPosition();
return new PixelBounds(
pixelPosition.GetPixelRelative(sub, sub),
pixelPosition.GetPixelRelative(add, add)
);
}
}