servicepoint-tanks/tanks-backend/TanksServer/Graphics/GeneratePixelsTickStep.cs
2024-04-21 14:32:29 +02:00

35 lines
1.2 KiB
C#

using DisplayCommands;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class GeneratePixelsTickStep(
IEnumerable<IDrawStep> drawSteps,
IEnumerable<IFrameConsumer> consumers
) : ITickStep
{
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly List<IFrameConsumer> _consumers = consumers.ToList();
private readonly PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
public async Task TickAsync(TimeSpan _)
{
_gamePixelGrid.Clear();
foreach (var step in _drawSteps)
step.Draw(_gamePixelGrid);
_observerPixelGrid.Clear();
for (var y = 0; y < MapService.PixelsPerColumn; y++)
for (var x = 0; x < MapService.PixelsPerRow; x++)
{
if (_gamePixelGrid[x, y].EntityType.HasValue)
_observerPixelGrid[(ushort)x, (ushort)y] = true;
}
foreach (var consumer in _consumers)
await consumer.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid);
}
}