servicepoint-tanks/tanks-backend/TanksServer/GameLogic/MoveBullets.cs
2024-04-21 14:32:29 +02:00

26 lines
696 B
C#

namespace TanksServer.GameLogic;
internal sealed class MoveBullets(
MapEntityManager entityManager,
IOptions<GameRules> config
) : ITickStep
{
public Task TickAsync(TimeSpan delta)
{
foreach (var bullet in entityManager.Bullets)
MoveBullet(bullet, delta);
return Task.CompletedTask;
}
private void MoveBullet(Bullet bullet, TimeSpan delta)
{
var speed = config.Value.BulletSpeed * delta.TotalSeconds;
var angle = bullet.Rotation * 2 * Math.PI;
bullet.Position = new FloatPosition(
bullet.Position.X + Math.Sin(angle) * speed,
bullet.Position.Y - Math.Cos(angle) * speed
);
}
}