46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
using TanksServer.GameLogic;
|
|
|
|
namespace TanksServer.Graphics;
|
|
|
|
internal sealed class DrawPowerUpsStep(MapEntityManager entityManager) : IDrawStep
|
|
{
|
|
private readonly Sprite _genericSprite = Sprite.FromImageFile("assets/powerup_generic.png");
|
|
private readonly Sprite _smartSprite = Sprite.FromImageFile("assets/powerup_smart.png");
|
|
private readonly Sprite _magazineSprite = Sprite.FromImageFile("assets/powerup_magazine.png");
|
|
private readonly Sprite _explosiveSprite = Sprite.FromImageFile("assets/powerup_explosive.png");
|
|
private readonly Sprite _fastSprite = Sprite.FromImageFile("assets/powerup_fastbullet.png");
|
|
|
|
public void Draw(GamePixelGrid pixels)
|
|
{
|
|
foreach (var powerUp in entityManager.PowerUps)
|
|
{
|
|
var sprite = powerUp.Type switch
|
|
{
|
|
PowerUpType.MagazineSize => _magazineSprite,
|
|
PowerUpType.BulletAcceleration or PowerUpType.BulletSpeed => _fastSprite,
|
|
PowerUpType.SmartBullets => _smartSprite,
|
|
PowerUpType.ExplosiveBullets => _explosiveSprite,
|
|
_ => _genericSprite
|
|
};
|
|
|
|
DrawPowerUp(pixels, sprite, powerUp.Bounds.TopLeft);
|
|
}
|
|
}
|
|
|
|
private static void DrawPowerUp(GamePixelGrid pixels, Sprite sprite, PixelPosition position)
|
|
{
|
|
for (byte dy = 0; dy < MapService.TileSize; dy++)
|
|
for (byte dx = 0; dx < MapService.TileSize; dx++)
|
|
{
|
|
var pixelState = sprite[dx, dy];
|
|
if (!pixelState.HasValue)
|
|
continue;
|
|
|
|
var (x, y) = position.GetPixelRelative(dx, dy);
|
|
pixels[x, y].EntityType = pixelState.Value
|
|
? GamePixelEntityType.PowerUp
|
|
: null;
|
|
}
|
|
}
|
|
}
|