servicepoint-tanks/tanks-backend/TanksServer/Models/Tank.cs
2024-04-22 19:46:40 +02:00

35 lines
846 B
C#

using System.Diagnostics;
using TanksServer.GameLogic;
namespace TanksServer.Models;
internal sealed class Tank(Player player, FloatPosition spawnPosition) : IMapEntity
{
private double _rotation;
public Player Owner { get; } = player;
public double Rotation
{
get => _rotation;
set
{
var newRotation = (value % 1d + 1d) % 1d;
Debug.Assert(newRotation is >= 0 and < 1);
_rotation = newRotation;
}
}
public DateTime NextShotAfter { get; set; }
public bool Moving { get; set; }
public FloatPosition Position { get; set; } = spawnPosition;
public PixelBounds Bounds => Position.GetBoundsForCenter(MapService.TileSize);
public int Orientation => (int)Math.Round(Rotation * 16) % 16;
public byte ExplosiveBullets { get; set; }
}