22 lines
779 B
C#
22 lines
779 B
C#
using System.Net.WebSockets;
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using DisplayCommands;
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using TanksServer.Graphics;
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namespace TanksServer.Interactivity;
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internal sealed class ClientScreenServer(
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ILogger<ClientScreenServer> logger,
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ILoggerFactory loggerFactory
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) : WebsocketServer<ClientScreenServerConnection>(logger), IFrameConsumer
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{
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public Task HandleClientAsync(WebSocket socket, Player? player)
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=> base.HandleClientAsync(new ClientScreenServerConnection(
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socket,
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loggerFactory.CreateLogger<ClientScreenServerConnection>(),
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player
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));
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public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
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=> await ParallelForEachConnectionAsync(c => c.OnGameTickAsync(observerPixels, gamePixelGrid).AsTask());
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}
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