servicepoint-tanks/tanks-backend/TanksServer/GameLogic
Vinzenz Schroeter 053bfb0d92 add health check
2024-05-07 20:41:06 +02:00
..
ChangeToRequestedMap.cs reposition tanks on map switch, rework map logic 2024-05-06 00:33:49 +02:00
CollectPowerUp.cs allocate predicate once instead of per tick 2024-05-06 00:38:18 +02:00
CollideBullets.cs allocate predicate once instead of per tick 2024-05-06 00:38:18 +02:00
EmptyTileFinder.cs reposition tanks on map switch, rework map logic 2024-05-06 00:33:49 +02:00
GameRules.cs implement smart bullet 2024-04-29 21:55:59 +02:00
GameTickWorker.cs less locking for screen connection, force more concurrency 2024-05-06 00:33:49 +02:00
ITickStep.cs potential fix for locking issues 2024-04-28 15:34:32 +02:00
Map.cs reposition tanks on map switch, rework map logic 2024-05-06 00:33:49 +02:00
MapEntityManager.cs reposition tanks on map switch, rework map logic 2024-05-06 00:33:49 +02:00
MapPrototype.cs add endpoint for requesting map data 2024-05-06 00:56:24 +02:00
MapService.cs add endpoint for requesting map data 2024-05-06 00:56:24 +02:00
MoveBullets.cs implement smart bullet 2024-04-29 21:55:59 +02:00
MoveTanks.cs add distance moved score 2024-04-29 14:13:04 +02:00
RotateTanks.cs potential fix for locking issues 2024-04-28 15:34:32 +02:00
ShootFromTanks.cs implement reloading 2024-04-29 17:17:44 +02:00
SpawnPowerUp.cs reposition tanks on map switch, rework map logic 2024-05-06 00:33:49 +02:00
SpriteMapPrototype.cs add endpoint for requesting map data 2024-05-06 00:56:24 +02:00
TankSpawnQueue.cs reposition tanks on map switch, rework map logic 2024-05-06 00:33:49 +02:00
TextMapPrototype.cs add endpoint for requesting map data 2024-05-06 00:56:24 +02:00
UpdatesPerSecondCounter.cs add health check 2024-05-07 20:41:06 +02:00