28 lines
851 B
C#
28 lines
851 B
C#
using System.Net.WebSockets;
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using TanksServer.Graphics;
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namespace TanksServer.Interactivity;
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internal sealed class ClientScreenServer(
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ILogger<ClientScreenServer> logger,
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ILoggerFactory loggerFactory,
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BufferPool bufferPool
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) : WebsocketServer<ClientScreenServerConnection>(logger),
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IFrameConsumer
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{
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public Task HandleClientAsync(WebSocket socket, Player? player)
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{
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var connection = new ClientScreenServerConnection(
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socket,
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loggerFactory.CreateLogger<ClientScreenServerConnection>(),
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player,
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bufferPool
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);
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return base.HandleClientAsync(connection);
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}
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public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, Bitmap observerPixels)
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=> Connections.Select(c => c.OnGameTickAsync(observerPixels, gamePixelGrid))
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.WhenAll();
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}
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