26 lines
798 B
C#
26 lines
798 B
C#
using System.Buffers;
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namespace TanksServer.Interactivity;
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internal sealed class BufferPool : MemoryPool<byte>
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{
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private readonly MemoryPool<byte> _actualPool = Shared;
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public override int MaxBufferSize => int.MaxValue;
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protected override void Dispose(bool disposing) { }
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public override IMemoryOwner<byte> Rent(int minBufferSize = -1)
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{
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ArgumentOutOfRangeException.ThrowIfLessThan(minBufferSize, 1);
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return new BufferPoolMemoryOwner(_actualPool.Rent(minBufferSize), minBufferSize);
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}
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private sealed class BufferPoolMemoryOwner(IMemoryOwner<byte> actualOwner, int wantedSize) : IMemoryOwner<byte>
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{
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public Memory<byte> Memory { get; } = actualOwner.Memory[..wantedSize];
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public void Dispose() => actualOwner.Dispose();
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}
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}
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