using DisplayCommands; using TanksServer.GameLogic; namespace TanksServer.Graphics; internal sealed class DrawMapStep(MapService map) : IDrawStep { public void Draw(PixelGrid buffer) { for (ushort y = 0; y < MapService.PixelsPerColumn; y++) for (ushort x = 0; x < MapService.PixelsPerRow; x++) { var pixel = new PixelPosition(x, y); if (!map.Current.IsWall(pixel)) continue; buffer[x, y] = true; } } }