using System.Buffers; using System.IO; using System.Net.WebSockets; using System.Text.Json; using TanksServer.GameLogic; namespace TanksServer.Interactivity; internal sealed class PlayerInfoConnection : DroppablePackageRequestConnection> { private readonly Player _player; private readonly MapEntityManager _entityManager; private readonly BufferPool _bufferPool; private readonly MemoryStream _tempStream = new(); private IMemoryOwner? _lastMessage = null; public PlayerInfoConnection( Player player, ILogger logger, WebSocket rawSocket, MapEntityManager entityManager, BufferPool bufferPool ) : base(logger, new ByteChannelWebSocket(rawSocket, logger, 0)) { _player = player; _entityManager = entityManager; _bufferPool = bufferPool; _player.IncrementConnectionCount(); } public async Task OnGameTickAsync() { await Task.Yield(); var response = await GenerateMessageAsync(); if (response != null) SetNextPackage(response); } public override void Dispose() { base.Dispose(); _player.DecrementConnectionCount(); } private async ValueTask?> GenerateMessageAsync() { var tank = _entityManager.GetCurrentTankOfPlayer(_player); TankInfo? tankInfo = null; if (tank != null) { var magazine = tank.ReloadingUntil > DateTime.Now ? "[ RELOADING ]" : tank.Magazine.ToDisplayString(); tankInfo = new TankInfo(tank.Orientation, magazine, tank.Position.ToPixelPosition(), tank.Moving); } var info = new PlayerInfo( _player.Name, _player.Scores, _player.Controls.ToDisplayString(), tankInfo, _player.OpenConnections); _tempStream.Position = 0; await JsonSerializer.SerializeAsync(_tempStream, info, AppSerializerContext.Default.PlayerInfo); var messageLength = (int)_tempStream.Position; var owner = _bufferPool.Rent(messageLength); _tempStream.Position = 0; await _tempStream.ReadExactlyAsync(owner.Memory); if (_lastMessage == null || !owner.Memory.Span.SequenceEqual(_lastMessage.Memory.Span)) return owner; owner.Dispose(); return null; } protected override async ValueTask SendPackageAsync(IMemoryOwner data) { await Socket.SendTextAsync(data.Memory); Interlocked.Exchange(ref _lastMessage, data)?.Dispose(); } }