using DisplayCommands; using TanksServer.GameLogic; namespace TanksServer.Graphics; internal sealed class DrawMapStep(MapService map) : IDrawStep { public void Draw(GamePixelGrid pixels) => Draw(pixels, map.Current); private static void Draw(GamePixelGrid pixels, Map map) { for (ushort y = 0; y < MapService.PixelsPerColumn; y++) for (ushort x = 0; x < MapService.PixelsPerRow; x++) { if (!map.IsWall(x, y)) continue; pixels[x, y].EntityType = GamePixelEntityType.Wall; } } public static void Draw(PixelGrid pixels, Map map) { for (ushort y = 0; y < MapService.PixelsPerColumn; y++) for (ushort x = 0; x < MapService.PixelsPerRow; x++) { if (!map.IsWall(x, y)) continue; pixels[x, y] = true; } } }