using System.Net.WebSockets; namespace TanksServer.Interactivity; internal sealed class ControlsServer( ILogger<ControlsServer> logger, ILoggerFactory loggerFactory ) : WebsocketServer<ControlsServerConnection>(logger) { public Task HandleClientAsync(WebSocket ws, Player player) { logger.LogDebug("control client connected {}", player.Name); var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>(); var sock = new ControlsServerConnection(ws, clientLogger, player); return HandleClientAsync(sock); } }