namespace TanksServer.Models; internal sealed class Bullet : IMapEntity { public required Player Owner { get; init; } public required double Rotation { get; set; } public required FloatPosition Position { get; set; } public required DateTime Timeout { get; init; } public PixelBounds Bounds => new(Position.ToPixelPosition(), Position.ToPixelPosition()); internal required DateTime OwnerCollisionAfter { get; init; } public required double Speed { get; set; } public required BulletStats Stats { get; init; } }