using System.Diagnostics; namespace TanksServer.GameLogic; internal sealed class CollectPowerUp( MapEntityManager entityManager ) : ITickStep { private readonly Predicate _collectPredicate = b => TryCollect(b, entityManager.Tanks); public ValueTask TickAsync(TimeSpan delta) { entityManager.RemoveWhere(_collectPredicate); return ValueTask.CompletedTask; } private static bool TryCollect(PowerUp powerUp, IEnumerable tanks) { var position = powerUp.Position; foreach (var tank in tanks) { var (topLeft, bottomRight) = tank.Bounds; if (position.X < topLeft.X || position.X > bottomRight.X || position.Y < topLeft.Y || position.Y > bottomRight.Y) continue; // now the tank overlaps the power up by at least 0.5 tiles ApplyPowerUpEffect(powerUp, tank); tank.Owner.Scores.PowerUpsCollected++; return true; } return false; } private static void ApplyPowerUpEffect(PowerUp powerUp, Tank tank) { switch (powerUp.Type) { case PowerUpType.MagazineType: if (powerUp.MagazineType == null) throw new UnreachableException(); tank.Magazine = tank.Magazine with { Type = tank.Magazine.Type | powerUp.MagazineType.Value, UsedBullets = 0 }; if (tank.ReloadingUntil >= DateTime.Now) tank.ReloadingUntil = DateTime.Now; break; case PowerUpType.MagazineSize: tank.Magazine = tank.Magazine with { MaxBullets = (byte)int.Clamp(tank.Magazine.MaxBullets + 1, 1, 32) }; break; default: throw new UnreachableException(); } } }