namespace TanksServer.GameLogic; internal sealed class SpawnPowerUp( IOptions options, MapEntityManager entityManager ) : ITickStep { private readonly double _spawnChance = options.Value.PowerUpSpawnChance; private readonly int _maxCount = options.Value.MaxPowerUpCount; public ValueTask TickAsync(TimeSpan delta) { if (entityManager.PowerUps.Count() >= _maxCount) return ValueTask.CompletedTask; if (Random.Shared.NextDouble() > _spawnChance * delta.TotalSeconds) return ValueTask.CompletedTask; entityManager.SpawnPowerUp(); return ValueTask.CompletedTask; } }