namespace TanksServer.GameLogic; internal sealed class GameRules { public bool DestructibleWalls { get; set; } = true; public double PowerUpSpawnChance { get; set; } public int MaxPowerUpCount { get; set; } = int.MaxValue; public int BulletTimeoutMs { get; set; } = int.MaxValue; public double MoveSpeed { get; set; } public double TurnSpeed { get; set; } public double ShootDelayMs { get; set; } public double BulletSpeed { get; set; } public int SpawnDelayMs { get; set; } public int IdleTimeoutMs { get; set; } public byte MagazineSize { get; set; } = 5; public int ReloadDelayMs { get; set; } = 3000; public double SmartBulletInertia { get; set; } = 1; public double BulletAccelerationUpgradeStrength { get; set; } = 0.1; public double BulletSpeedUpgradeStrength { get; set; } = 0.1; }