using System.Diagnostics; using TanksServer.GameLogic; namespace TanksServer.Models; internal static class PositionHelpers { public static PixelPosition GetPixelRelative(this TilePosition position, byte subX, byte subY) { Debug.Assert(subX < 8); Debug.Assert(subY < 8); return new PixelPosition( (ushort)(position.X * MapService.TileSize + subX), (ushort)(position.Y * MapService.TileSize + subY) ); } public static PixelPosition GetPixelRelative(this PixelPosition position, byte subX, byte subY) { Debug.Assert(subX < 8); Debug.Assert(subY < 8); return new PixelPosition((ushort)(position.X + subX), (ushort)(position.Y + subY)); } public static PixelPosition ToPixelPosition(this FloatPosition position) => new( (ushort)((int)position.X % MapService.PixelsPerRow), (ushort)((int)position.Y % MapService.PixelsPerRow) ); public static PixelPosition ToPixelPosition(this TilePosition position) => new( (ushort)(position.X * MapService.TileSize), (ushort)(position.Y * MapService.TileSize) ); public static TilePosition ToTilePosition(this PixelPosition position) => new( (ushort)(position.X / MapService.TileSize), (ushort)(position.Y / MapService.TileSize) ); public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y); public static double Distance(this FloatPosition p1, FloatPosition p2) => Math.Sqrt( Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2) ); }