using TanksServer.GameLogic; namespace TanksServer.Graphics; internal sealed class DrawBulletsStep(BulletManager bullets) : IDrawStep { public void Draw(GamePixelGrid pixels) { foreach (var bullet in bullets.GetAll()) { var position = bullet.Position.ToPixelPosition(); pixels[position.X, position.Y].EntityType = GamePixelEntityType.Bullet; pixels[position.X, position.Y].BelongsTo = bullet.Owner; } } }