using System.Diagnostics; using TanksServer.GameLogic; namespace TanksServer.Models; internal static class PositionHelpers { public static PixelPosition GetPixelRelative(this TilePosition position, byte subX, byte subY) { Debug.Assert(subX < 8); Debug.Assert(subY < 8); return new PixelPosition( X: (ushort)(position.X * MapService.TileSize + subX), Y: (ushort)(position.Y * MapService.TileSize + subY) ); } public static PixelPosition ToPixelPosition(this FloatPosition position) => new( X: (ushort)((int)position.X % MapService.PixelsPerRow), Y: (ushort)((int)position.Y % MapService.PixelsPerRow) ); public static TilePosition ToTilePosition(this PixelPosition position) => new( X: position.X / MapService.TileSize, Y: position.Y / MapService.TileSize ); }