namespace TanksServer.GameLogic; internal sealed class RotateTanks(TankManager tanks, IOptions options) : ITickStep { private readonly TanksConfiguration _config = options.Value; public Task TickAsync() { foreach (var tank in tanks) { var player = tank.Owner; if (player.Controls.TurnLeft) tank.Rotation -= _config.TurnSpeed; if (player.Controls.TurnRight) tank.Rotation += _config.TurnSpeed; } return Task.CompletedTask; } }