import {makeApiUrl, Scores} from './serverCalls';
import {Guid} from './Guid.ts';
import Column from './components/Column.tsx';
import useWebSocket, {ReadyState} from 'react-use-websocket';
import {useEffect, useState} from 'react';
function ScoreRow({name, value}: {
name: string;
value?: string | any;
}) {
let valueStr;
if (value === undefined)
valueStr = '?';
else if (typeof value === 'string' || value instanceof String)
valueStr = value;
else
valueStr = JSON.stringify(value);
return
{name} |
{valueStr} |
;
}
type Controls = {
readonly forward: boolean;
readonly backward: boolean;
readonly turnLeft: boolean;
readonly turnRight: boolean;
readonly shoot: boolean;
}
type TankInfo = {
readonly explosiveBullets: number;
readonly position: { x: number; y: number };
readonly orientation: number;
readonly moving: boolean;
}
type PlayerInfoMessage = {
readonly name: string;
readonly scores: Scores;
readonly controls: Controls;
readonly tank?: TankInfo;
}
function controlsString(controls: Controls) {
let str = '';
if (controls.forward)
str += '▲';
if (controls.backward)
str += '▼';
if (controls.turnLeft)
str += '◄';
if (controls.turnRight)
str += '►';
if (controls.shoot)
str += '•';
return str;
}
export default function PlayerInfo({playerId}: { playerId: Guid }) {
const [shouldSendMessage, setShouldSendMessage] = useState(false);
const url = makeApiUrl('/player');
url.searchParams.set('id', playerId);
const {lastJsonMessage, readyState, sendMessage} = useWebSocket(url.toString(), {
onMessage: () => setShouldSendMessage(true),
shouldReconnect: () => true,
});
useEffect(() => {
if (!shouldSendMessage || readyState !== ReadyState.OPEN)
return;
setShouldSendMessage(false);
sendMessage('');
}, [readyState, shouldSendMessage]);
if (!lastJsonMessage)
return <>>;
return
Playing as {lastJsonMessage.name}
;
}