using TanksServer.GameLogic; namespace TanksServer.Models; internal static class PositionHelpers { public static PixelPosition GetPixelRelative(this PixelPosition position, long subX, long subY) => new((ulong)((long)position.X + subX), (ulong)((long)position.Y + subY)); public static PixelPosition ToPixelPosition(this FloatPosition position) => new((ulong)Math.Round(position.X), (ulong)Math.Round(position.Y)); public static PixelPosition ToPixelPosition(this TilePosition position) => new( (ulong)(position.X * MapService.TileSize), (ulong)(position.Y * MapService.TileSize) ); public static TilePosition ToTilePosition(this PixelPosition position) => new( (ulong)(position.X / MapService.TileSize), (ulong)(position.Y / MapService.TileSize) ); public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y); public static double Distance(this FloatPosition p1, FloatPosition p2) => Math.Sqrt( Math.Pow(p1.X - p2.X, 2) + Math.Pow(p1.Y - p2.Y, 2) ); public static PixelBounds GetBoundsForCenter(this FloatPosition position, ulong size) { var sub = (long)(-(long)size / 2d); var add = (long)(size / 2d - 1); var pixelPosition = position.ToPixelPosition(); return new PixelBounds( pixelPosition.GetPixelRelative(sub, sub), pixelPosition.GetPixelRelative(add, add) ); } public static PixelPosition GetCenter(this TilePosition tile) => tile.ToPixelPosition().GetPixelRelative(4, 4); }