using System.Diagnostics; using TanksServer.GameLogic; namespace TanksServer.Models; [DebuggerDisplay("({X} | {Y})")] internal readonly struct FloatPosition(double x, double y) { public double X { get; } = (x + MapService.PixelsPerRow) % MapService.PixelsPerRow; public double Y { get; } = (y + MapService.PixelsPerColumn) % MapService.PixelsPerColumn; }