using TanksServer.GameLogic; namespace TanksServer.Models; internal readonly struct PixelPosition(ushort x, ushort y) { public ushort X { get; } = (ushort)((x + MapService.PixelsPerRow) % MapService.PixelsPerRow); public ushort Y { get; } = (ushort)((y + MapService.PixelsPerColumn) % MapService.PixelsPerColumn); }