using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; namespace TanksServer.Graphics; internal sealed class SpriteSheet(Sprite[,] sprites) { public static SpriteSheet FromImageFile(string filePath, int spriteWidth, int spriteHeight) { using var image = Image.Load(filePath); var spritesPerRow = image.Width / spriteWidth; if (image.Width % spriteWidth != 0) throw new InvalidOperationException("invalid sprite dimensions"); var spritesPerColumn = image.Height / spriteHeight; if (image.Height % spriteHeight != 0) throw new InvalidOperationException("invalid sprite dimensions"); var sprites = new Sprite[spritesPerRow, spritesPerColumn]; var whitePixel = new Rgba32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); for (var spriteY = 0; spriteY < spritesPerColumn; spriteY++) for (var spriteX = 0; spriteX < spritesPerRow; spriteX++) { var data = new bool?[spriteWidth, spriteHeight]; for (var dy = 0; dy < spriteHeight; dy++) for (var dx = 0; dx < spriteWidth; dx++) { var x = spriteX * spriteWidth + dx; var y = spriteY * spriteHeight + dy; var pixelValue = image[x, y]; data[dx, dy] = pixelValue.A == 0 ? null : pixelValue == whitePixel; } sprites[spriteX, spriteY] = new Sprite(data); } return new SpriteSheet(sprites); } public Sprite this[int x, int y] => sprites[x, y]; public Sprite this[int index] => sprites[index % sprites.GetLength(1), index / sprites.GetLength(1)]; }