prepare to send different data per client
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					 15 changed files with 245 additions and 128 deletions
				
			
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					@ -1,13 +1,16 @@
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using DisplayCommands;
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using TanksServer.GameLogic;
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					using TanksServer.GameLogic;
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namespace TanksServer.Graphics;
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					namespace TanksServer.Graphics;
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internal sealed class DrawBulletsStep(BulletManager bullets) : IDrawStep
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					internal sealed class DrawBulletsStep(BulletManager bullets) : IDrawStep
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{
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					{
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    public void Draw(PixelGrid buffer)
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					    public void Draw(GamePixelGrid pixels)
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    {
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					    {
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        foreach (var position in bullets.GetAll().Select(b => b.Position.ToPixelPosition()))
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					        foreach (var bullet in bullets.GetAll())
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            buffer[(ushort)position.X, (ushort)position.Y] = true;
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					        {
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					            var position = bullet.Position.ToPixelPosition();
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					            pixels[position.X, position.Y].EntityType = GamePixelEntityType.Bullet;
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					            pixels[position.X, position.Y].BelongsTo = bullet.Owner;
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					        }
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    }
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					    }
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}
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					}
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					@ -1,11 +1,10 @@
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using DisplayCommands;
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using TanksServer.GameLogic;
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					using TanksServer.GameLogic;
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namespace TanksServer.Graphics;
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					namespace TanksServer.Graphics;
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internal sealed class DrawMapStep(MapService map) : IDrawStep
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					internal sealed class DrawMapStep(MapService map) : IDrawStep
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{
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					{
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    public void Draw(PixelGrid buffer)
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					    public void Draw(GamePixelGrid pixels)
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    {
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					    {
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        for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
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					        for (ushort y = 0; y < MapService.PixelsPerColumn; y++)
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        for (ushort x = 0; x < MapService.PixelsPerRow; x++)
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					        for (ushort x = 0; x < MapService.PixelsPerRow; x++)
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					@ -13,7 +12,8 @@ internal sealed class DrawMapStep(MapService map) : IDrawStep
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            var pixel = new PixelPosition(x, y);
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					            var pixel = new PixelPosition(x, y);
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            if (!map.Current.IsWall(pixel))
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					            if (!map.Current.IsWall(pixel))
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                continue;
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					                continue;
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            buffer[x, y] = true;
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					            pixels[x, y].EntityType = GamePixelEntityType.Wall;
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        }
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					        }
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    }
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					    }
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}
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					}
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					@ -27,7 +27,7 @@ internal sealed class DrawTanksStep : IDrawStep
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        _tankSpriteWidth = tankImage.Width;
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					        _tankSpriteWidth = tankImage.Width;
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    }
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					    }
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    public void Draw(PixelGrid buffer)
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					    public void Draw(GamePixelGrid pixels)
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    {
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					    {
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        foreach (var tank in _tanks)
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					        foreach (var tank in _tanks)
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        {
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					        {
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					@ -40,7 +40,8 @@ internal sealed class DrawTanksStep : IDrawStep
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                    continue;
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					                    continue;
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                var (x, y) = tankPosition.GetPixelRelative(dx, dy);
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					                var (x, y) = tankPosition.GetPixelRelative(dx, dy);
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                buffer[(ushort)x, (ushort)y] = true;
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					                pixels[x, y].EntityType = GamePixelEntityType.Tank;
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					                pixels[x, y].BelongsTo = tank.Owner;
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            }
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					            }
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        }
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					        }
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    }
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					    }
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										21
									
								
								TanksServer/Graphics/GamePixel.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								TanksServer/Graphics/GamePixel.cs
									
										
									
									
									
										Normal file
									
								
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					@ -0,0 +1,21 @@
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					namespace TanksServer.Graphics;
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					internal sealed class GamePixel
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					{
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					    public Player? BelongsTo { get; set; }
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					    public GamePixelEntityType? EntityType { get; set; }
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					    public void Clear()
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					    {
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					        BelongsTo = null;
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					        EntityType = null;
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					    }
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					}
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					internal enum GamePixelEntityType : byte
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					{
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					    Wall = 0x0,
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					    Tank = 0x1,
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					    Bullet = 0x2
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					}
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										47
									
								
								TanksServer/Graphics/GamePixelGrid.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								TanksServer/Graphics/GamePixelGrid.cs
									
										
									
									
									
										Normal file
									
								
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					@ -0,0 +1,47 @@
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					using System.Collections;
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					using System.Diagnostics;
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					namespace TanksServer.Graphics;
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					internal sealed class GamePixelGrid : IEnumerable<GamePixel>
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					{
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					    public int Width { get; }
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					    public int Height { get; }
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					    private readonly GamePixel[,] _pixels;
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					    public GamePixelGrid(int width, int height)
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					    {
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					        Width = width;
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					        Height = height;
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					        _pixels = new GamePixel[height, width];
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					        for (var row = 0; row < height; row++)
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					        for (var column = 0; column < width; column++)
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					            _pixels[row, column] = new GamePixel();
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					    }
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					    public GamePixel this[int x, int y]
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					    {
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					        get
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					        {
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					            Debug.Assert(y * Width + x < _pixels.Length);
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					            return _pixels[y, x];
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					        }
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					    }
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					    public void Clear()
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					    {
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					        foreach (var pixel in _pixels)
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					            pixel.Clear();
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					    }
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					    IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
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					    public IEnumerator<GamePixel> GetEnumerator()
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					    {
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					        for (var row = 0; row < Height; row++)
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					        for (var column = 0; column < Width; column++)
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					            yield return _pixels[row, column];
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					    }
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					}
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					@ -5,18 +5,30 @@ namespace TanksServer.Graphics;
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internal sealed class GeneratePixelsTickStep(
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					internal sealed class GeneratePixelsTickStep(
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    IEnumerable<IDrawStep> drawSteps,
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					    IEnumerable<IDrawStep> drawSteps,
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    LastFinishedFrameProvider lastFrameProvider
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					    IEnumerable<IFrameConsumer> consumers
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) : ITickStep
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					) : ITickStep
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{
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					{
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    private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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					    private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
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    private readonly PixelGrid _drawGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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					    private readonly List<IFrameConsumer> _consumers = consumers.ToList();
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    public Task TickAsync()
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					    private readonly PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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					    private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
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					    public async Task TickAsync()
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    {
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					    {
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        _drawGrid.Clear();
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					        _gamePixelGrid.Clear();
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        foreach (var step in _drawSteps)
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					        foreach (var step in _drawSteps)
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            step.Draw(_drawGrid);
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					            step.Draw(_gamePixelGrid);
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        lastFrameProvider.LastFrame = _drawGrid;
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        return Task.CompletedTask;
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					        _observerPixelGrid.Clear();
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					        for (var y = 0; y < MapService.PixelsPerColumn; y++)
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					        for (var x = 0; x < MapService.PixelsPerRow; x++)
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					        {
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					            if (_gamePixelGrid[x, y].EntityType.HasValue)
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					                _observerPixelGrid[(ushort)x, (ushort)y] = true;
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					        }
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					        foreach (var consumer in _consumers)
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					            await consumer.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid);
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    }
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					    }
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}
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					}
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					@ -4,5 +4,5 @@ namespace TanksServer.Graphics;
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internal interface IDrawStep
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					internal interface IDrawStep
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{
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					{
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    void Draw(PixelGrid buffer);
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					    void Draw(GamePixelGrid pixels);
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}
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					}
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										8
									
								
								TanksServer/Graphics/IFrameConsumer.cs
									
										
									
									
									
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										8
									
								
								TanksServer/Graphics/IFrameConsumer.cs
									
										
									
									
									
										Normal file
									
								
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					@ -0,0 +1,8 @@
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					using DisplayCommands;
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					namespace TanksServer.Graphics;
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					internal interface IFrameConsumer
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					{
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					    Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels);
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					}
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					@ -1,14 +0,0 @@
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using DisplayCommands;
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namespace TanksServer.Graphics;
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internal sealed class LastFinishedFrameProvider
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{
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    private PixelGrid? _lastFrame;
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    public PixelGrid LastFrame
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    {
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        get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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        set => _lastFrame = value;
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    }
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}
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					@ -7,8 +7,8 @@ internal sealed class ByteChannelWebSocket(WebSocket socket, ILogger logger, int
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{
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					{
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    private readonly byte[] _buffer = new byte[messageSize];
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					    private readonly byte[] _buffer = new byte[messageSize];
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    public ValueTask SendAsync(ReadOnlyMemory<byte> data) =>
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					    public ValueTask SendAsync(ReadOnlyMemory<byte> data, bool endOfMessage = true) =>
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        socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
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					        socket.SendAsync(data, WebSocketMessageType.Binary, endOfMessage, CancellationToken.None);
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    public async IAsyncEnumerable<Memory<byte>> ReadAllAsync()
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					    public async IAsyncEnumerable<Memory<byte>> ReadAllAsync()
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    {
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					    {
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					@ -1,15 +1,15 @@
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using System.Diagnostics;
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					using System.Diagnostics;
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using System.Net.WebSockets;
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					using System.Net.WebSockets;
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using System.Threading.Channels;
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using DisplayCommands;
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					using DisplayCommands;
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using Microsoft.Extensions.Hosting;
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					using Microsoft.Extensions.Hosting;
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					using TanksServer.Graphics;
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namespace TanksServer.Interactivity;
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					namespace TanksServer.Interactivity;
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internal sealed class ClientScreenServer(
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					internal sealed class ClientScreenServer(
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    ILogger<ClientScreenServer> logger,
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					    ILogger<ClientScreenServer> logger,
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    ILoggerFactory loggerFactory
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					    ILoggerFactory loggerFactory
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) : IHostedLifecycleService
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					) : IHostedLifecycleService, IFrameConsumer
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{
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					{
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    private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
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					    private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
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    private bool _closing;
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					    private bool _closing;
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					@ -37,76 +37,21 @@ internal sealed class ClientScreenServer(
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        return connection.Done;
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					        return connection.Done;
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    }
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					    }
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    private void Remove(ClientScreenServerConnection connection)
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					    public void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
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    {
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        _connections.TryRemove(connection, out _);
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    }
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    public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
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					    public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
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					    public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
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					    {
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					        var tasks = _connections.Keys
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					            .Select(c => c.SendAsync(observerPixels, gamePixelGrid));
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					        return Task.WhenAll(tasks);
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					    }
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    public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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					    public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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    public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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					    public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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    public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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					    public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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    public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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					    public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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    public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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					    public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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    internal sealed class ClientScreenServerConnection : IDisposable
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					 | 
				
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    {
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        private readonly ByteChannelWebSocket _channel;
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        private readonly ILogger<ClientScreenServerConnection> _logger;
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					 | 
				
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        private readonly ClientScreenServer _server;
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        private readonly SemaphoreSlim _wantedFrames = new(1);
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        public ClientScreenServerConnection(WebSocket webSocket,
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            ILogger<ClientScreenServerConnection> logger,
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            ClientScreenServer server)
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        {
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            _server = server;
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            _logger = logger;
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            _channel = new ByteChannelWebSocket(webSocket, logger, 0);
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            Done = ReceiveAsync();
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					 | 
				
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        }
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					 | 
				
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        public Task Done { get; }
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					 | 
				
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					 | 
				
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        public void Dispose()
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					 | 
				
			||||||
        {
 | 
					 | 
				
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            _wantedFrames.Dispose();
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					 | 
				
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            Done.Dispose();
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					 | 
				
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        }
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					 | 
				
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					 | 
				
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        public async Task SendAsync(PixelGrid pixels)
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                _logger.LogTrace("client does not want a frame yet");
 | 
					 | 
				
			||||||
                return;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            _logger.LogTrace("sending");
 | 
					 | 
				
			||||||
            try
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                await _channel.SendAsync(pixels.Data);
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
            catch (WebSocketException ex)
 | 
					 | 
				
			||||||
            {
 | 
					 | 
				
			||||||
                _logger.LogWarning(ex, "send failed");
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        private async Task ReceiveAsync()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            await foreach (var _ in _channel.ReadAllAsync())
 | 
					 | 
				
			||||||
                _wantedFrames.Release();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            _logger.LogTrace("done receiving");
 | 
					 | 
				
			||||||
            _server.Remove(this);
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        public Task CloseAsync()
 | 
					 | 
				
			||||||
        {
 | 
					 | 
				
			||||||
            _logger.LogDebug("closing connection");
 | 
					 | 
				
			||||||
            return _channel.CloseAsync();
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
							
								
								
									
										115
									
								
								TanksServer/Interactivity/ClientScreenServerConnection.cs
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								TanksServer/Interactivity/ClientScreenServerConnection.cs
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
					@ -0,0 +1,115 @@
 | 
				
			||||||
 | 
					using System.Diagnostics;
 | 
				
			||||||
 | 
					using System.Net.WebSockets;
 | 
				
			||||||
 | 
					using DisplayCommands;
 | 
				
			||||||
 | 
					using TanksServer.GameLogic;
 | 
				
			||||||
 | 
					using TanksServer.Graphics;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace TanksServer.Interactivity;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					internal sealed class ClientScreenServerConnection : IDisposable
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private readonly ByteChannelWebSocket _channel;
 | 
				
			||||||
 | 
					    private readonly ILogger<ClientScreenServerConnection> _logger;
 | 
				
			||||||
 | 
					    private readonly ClientScreenServer _server;
 | 
				
			||||||
 | 
					    private readonly SemaphoreSlim _wantedFrames = new(1);
 | 
				
			||||||
 | 
					    private readonly Guid? _playerGuid = null;
 | 
				
			||||||
 | 
					    private readonly PlayerScreenData? _playerScreenData = null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public ClientScreenServerConnection(
 | 
				
			||||||
 | 
					        WebSocket webSocket,
 | 
				
			||||||
 | 
					        ILogger<ClientScreenServerConnection> logger,
 | 
				
			||||||
 | 
					        ClientScreenServer server,
 | 
				
			||||||
 | 
					        Guid? playerGuid = null
 | 
				
			||||||
 | 
					    )
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _server = server;
 | 
				
			||||||
 | 
					        _logger = logger;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _playerGuid = playerGuid;
 | 
				
			||||||
 | 
					        if (playerGuid.HasValue)
 | 
				
			||||||
 | 
					            _playerScreenData = new PlayerScreenData();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _channel = new ByteChannelWebSocket(webSocket, logger, 0);
 | 
				
			||||||
 | 
					        Done = ReceiveAsync();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Task Done { get; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Dispose()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _wantedFrames.Dispose();
 | 
				
			||||||
 | 
					        Done.Dispose();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public async Task SendAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _logger.LogTrace("client does not want a frame yet");
 | 
				
			||||||
 | 
					            return;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (_playerScreenData != null)
 | 
				
			||||||
 | 
					            RefreshPlayerSpecificData(gamePixelGrid);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _logger.LogTrace("sending");
 | 
				
			||||||
 | 
					        try
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            await _channel.SendAsync(pixels.Data, _playerScreenData == null);
 | 
				
			||||||
 | 
					            if (_playerScreenData != null)
 | 
				
			||||||
 | 
					                await _channel.SendAsync(_playerScreenData.GetPacket());
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        catch (WebSocketException ex)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            _logger.LogWarning(ex, "send failed");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private void RefreshPlayerSpecificData(GamePixelGrid gamePixelGrid)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        Debug.Assert(_playerScreenData != null);
 | 
				
			||||||
 | 
					        _playerScreenData.Clear();
 | 
				
			||||||
 | 
					        foreach (var gamePixel in gamePixelGrid)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if (!gamePixel.EntityType.HasValue)
 | 
				
			||||||
 | 
					                continue;
 | 
				
			||||||
 | 
					            _playerScreenData.Add(gamePixel.EntityType.Value, gamePixel.BelongsTo?.Id == _playerGuid);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    private async Task ReceiveAsync()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        await foreach (var _ in _channel.ReadAllAsync())
 | 
				
			||||||
 | 
					            _wantedFrames.Release();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        _logger.LogTrace("done receiving");
 | 
				
			||||||
 | 
					        _server.Remove(this);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public Task CloseAsync()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        _logger.LogDebug("closing connection");
 | 
				
			||||||
 | 
					        return _channel.CloseAsync();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					internal sealed class PlayerScreenData
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private Memory<byte> _data = new byte[MapService.PixelsPerRow * MapService.PixelsPerColumn];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public int Count { get; private set; } = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Clear() => Count = 0;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public ReadOnlyMemory<byte> GetPacket() => _data[..Count];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    public void Add(GamePixelEntityType entityKind, bool isCurrentPlayer)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        var result = (byte)(isCurrentPlayer ? 0x1b : 0x0b);
 | 
				
			||||||
 | 
					        var kind = (byte)entityKind;
 | 
				
			||||||
 | 
					        Debug.Assert(kind < 3);
 | 
				
			||||||
 | 
					        result += (byte)(kind << 2);
 | 
				
			||||||
 | 
					        _data.Span[Count] = result;
 | 
				
			||||||
 | 
					        Count++;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
| 
						 | 
					@ -1,18 +0,0 @@
 | 
				
			||||||
using TanksServer.GameLogic;
 | 
					 | 
				
			||||||
using TanksServer.Graphics;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
namespace TanksServer.Interactivity;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
internal sealed class SendToClientScreen(
 | 
					 | 
				
			||||||
    ClientScreenServer clientScreenServer,
 | 
					 | 
				
			||||||
    LastFinishedFrameProvider lastFinishedFrameProvider
 | 
					 | 
				
			||||||
) : ITickStep
 | 
					 | 
				
			||||||
{
 | 
					 | 
				
			||||||
    public Task TickAsync()
 | 
					 | 
				
			||||||
    {
 | 
					 | 
				
			||||||
        var tasks = clientScreenServer
 | 
					 | 
				
			||||||
            .GetConnections()
 | 
					 | 
				
			||||||
            .Select(c => c.SendAsync(lastFinishedFrameProvider.LastFrame));
 | 
					 | 
				
			||||||
        return Task.WhenAll(tasks);
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
| 
						 | 
					@ -6,14 +6,13 @@ using TanksServer.Graphics;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
namespace TanksServer.Interactivity;
 | 
					namespace TanksServer.Interactivity;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
internal sealed class SendToServicePointDisplay : ITickStep
 | 
					internal sealed class SendToServicePointDisplay : IFrameConsumer
 | 
				
			||||||
{
 | 
					{
 | 
				
			||||||
    private const int ScoresWidth = 12;
 | 
					    private const int ScoresWidth = 12;
 | 
				
			||||||
    private const int ScoresHeight = 20;
 | 
					    private const int ScoresHeight = 20;
 | 
				
			||||||
    private const int ScoresPlayerRows = ScoresHeight - 5;
 | 
					    private const int ScoresPlayerRows = ScoresHeight - 5;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    private readonly IDisplayConnection _displayConnection;
 | 
					    private readonly IDisplayConnection _displayConnection;
 | 
				
			||||||
    private readonly LastFinishedFrameProvider _lastFinishedFrameProvider;
 | 
					 | 
				
			||||||
    private readonly ILogger<SendToServicePointDisplay> _logger;
 | 
					    private readonly ILogger<SendToServicePointDisplay> _logger;
 | 
				
			||||||
    private readonly PlayerServer _players;
 | 
					    private readonly PlayerServer _players;
 | 
				
			||||||
    private readonly Cp437Grid _scoresBuffer;
 | 
					    private readonly Cp437Grid _scoresBuffer;
 | 
				
			||||||
| 
						 | 
					@ -22,13 +21,11 @@ internal sealed class SendToServicePointDisplay : ITickStep
 | 
				
			||||||
    private DateTime _nextFailLog = DateTime.Now;
 | 
					    private DateTime _nextFailLog = DateTime.Now;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public SendToServicePointDisplay(
 | 
					    public SendToServicePointDisplay(
 | 
				
			||||||
        LastFinishedFrameProvider lastFinishedFrameProvider,
 | 
					 | 
				
			||||||
        PlayerServer players,
 | 
					        PlayerServer players,
 | 
				
			||||||
        ILogger<SendToServicePointDisplay> logger,
 | 
					        ILogger<SendToServicePointDisplay> logger,
 | 
				
			||||||
        IDisplayConnection displayConnection
 | 
					        IDisplayConnection displayConnection
 | 
				
			||||||
    )
 | 
					    )
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        _lastFinishedFrameProvider = lastFinishedFrameProvider;
 | 
					 | 
				
			||||||
        _players = players;
 | 
					        _players = players;
 | 
				
			||||||
        _logger = logger;
 | 
					        _logger = logger;
 | 
				
			||||||
        _displayConnection = displayConnection;
 | 
					        _displayConnection = displayConnection;
 | 
				
			||||||
| 
						 | 
					@ -45,17 +42,16 @@ internal sealed class SendToServicePointDisplay : ITickStep
 | 
				
			||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    public async Task TickAsync()
 | 
					    public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
 | 
				
			||||||
    {
 | 
					    {
 | 
				
			||||||
        RefreshScores();
 | 
					        RefreshScores();
 | 
				
			||||||
        try
 | 
					        try
 | 
				
			||||||
        {
 | 
					        {
 | 
				
			||||||
            await _displayConnection.SendCp437DataAsync(MapService.TilesPerRow, 0, _scoresBuffer);
 | 
					            await _displayConnection.SendCp437DataAsync(MapService.TilesPerRow, 0, _scoresBuffer);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            var currentFrame = _lastFinishedFrameProvider.LastFrame;
 | 
					            if (_lastSentFrame == observerPixels)
 | 
				
			||||||
            if (_lastSentFrame == currentFrame)
 | 
					 | 
				
			||||||
                return;
 | 
					                return;
 | 
				
			||||||
            _lastSentFrame = currentFrame;
 | 
					            _lastSentFrame = observerPixels;
 | 
				
			||||||
            await _displayConnection.SendBitmapLinearWindowAsync(0, 0, _lastSentFrame);
 | 
					            await _displayConnection.SendBitmapLinearWindowAsync(0, 0, _lastSentFrame);
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
        catch (SocketException ex)
 | 
					        catch (SocketException ex)
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
| 
						 | 
					@ -123,7 +123,6 @@ public static class Program
 | 
				
			||||||
        builder.Services.AddSingleton<ControlsServer>();
 | 
					        builder.Services.AddSingleton<ControlsServer>();
 | 
				
			||||||
        builder.Services.AddSingleton<PlayerServer>();
 | 
					        builder.Services.AddSingleton<PlayerServer>();
 | 
				
			||||||
        builder.Services.AddSingleton<ClientScreenServer>();
 | 
					        builder.Services.AddSingleton<ClientScreenServer>();
 | 
				
			||||||
        builder.Services.AddSingleton<LastFinishedFrameProvider>();
 | 
					 | 
				
			||||||
        builder.Services.AddSingleton<SpawnQueue>();
 | 
					        builder.Services.AddSingleton<SpawnQueue>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        builder.Services.AddHostedService<GameTickWorker>();
 | 
					        builder.Services.AddHostedService<GameTickWorker>();
 | 
				
			||||||
| 
						 | 
					@ -138,13 +137,15 @@ public static class Program
 | 
				
			||||||
        builder.Services.AddSingleton<ITickStep, ShootFromTanks>();
 | 
					        builder.Services.AddSingleton<ITickStep, ShootFromTanks>();
 | 
				
			||||||
        builder.Services.AddSingleton<ITickStep, SpawnNewTanks>();
 | 
					        builder.Services.AddSingleton<ITickStep, SpawnNewTanks>();
 | 
				
			||||||
        builder.Services.AddSingleton<ITickStep, GeneratePixelsTickStep>();
 | 
					        builder.Services.AddSingleton<ITickStep, GeneratePixelsTickStep>();
 | 
				
			||||||
        builder.Services.AddSingleton<ITickStep, SendToServicePointDisplay>();
 | 
					 | 
				
			||||||
        builder.Services.AddSingleton<ITickStep, SendToClientScreen>();
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        builder.Services.AddSingleton<IDrawStep, DrawMapStep>();
 | 
					        builder.Services.AddSingleton<IDrawStep, DrawMapStep>();
 | 
				
			||||||
        builder.Services.AddSingleton<IDrawStep, DrawTanksStep>();
 | 
					        builder.Services.AddSingleton<IDrawStep, DrawTanksStep>();
 | 
				
			||||||
        builder.Services.AddSingleton<IDrawStep, DrawBulletsStep>();
 | 
					        builder.Services.AddSingleton<IDrawStep, DrawBulletsStep>();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        builder.Services.AddSingleton<IFrameConsumer, SendToServicePointDisplay>();
 | 
				
			||||||
 | 
					        builder.Services.AddSingleton<IFrameConsumer, ClientScreenServer>(sp =>
 | 
				
			||||||
 | 
					            sp.GetRequiredService<ClientScreenServer>());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        builder.Services.Configure<TanksConfiguration>(
 | 
					        builder.Services.Configure<TanksConfiguration>(
 | 
				
			||||||
            builder.Configuration.GetSection("Tanks"));
 | 
					            builder.Configuration.GetSection("Tanks"));
 | 
				
			||||||
        builder.Services.Configure<PlayersConfiguration>(
 | 
					        builder.Services.Configure<PlayersConfiguration>(
 | 
				
			||||||
| 
						 | 
					
 | 
				
			||||||
		Loading…
	
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		Add a link
		
	
		Reference in a new issue