prepare to send different data per client

This commit is contained in:
Vinzenz Schroeter 2024-04-15 20:34:23 +02:00
parent fcd84d2c83
commit fbaad86555
15 changed files with 245 additions and 128 deletions

View file

@ -7,8 +7,8 @@ internal sealed class ByteChannelWebSocket(WebSocket socket, ILogger logger, int
{
private readonly byte[] _buffer = new byte[messageSize];
public ValueTask SendAsync(ReadOnlyMemory<byte> data) =>
socket.SendAsync(data, WebSocketMessageType.Binary, true, CancellationToken.None);
public ValueTask SendAsync(ReadOnlyMemory<byte> data, bool endOfMessage = true) =>
socket.SendAsync(data, WebSocketMessageType.Binary, endOfMessage, CancellationToken.None);
public async IAsyncEnumerable<Memory<byte>> ReadAllAsync()
{

View file

@ -1,15 +1,15 @@
using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;
using DisplayCommands;
using Microsoft.Extensions.Hosting;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServer(
ILogger<ClientScreenServer> logger,
ILoggerFactory loggerFactory
) : IHostedLifecycleService
) : IHostedLifecycleService, IFrameConsumer
{
private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
private bool _closing;
@ -37,76 +37,21 @@ internal sealed class ClientScreenServer(
return connection.Done;
}
private void Remove(ClientScreenServerConnection connection)
{
_connections.TryRemove(connection, out _);
}
public void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
{
var tasks = _connections.Keys
.Select(c => c.SendAsync(observerPixels, gamePixelGrid));
return Task.WhenAll(tasks);
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
internal sealed class ClientScreenServerConnection : IDisposable
{
private readonly ByteChannelWebSocket _channel;
private readonly ILogger<ClientScreenServerConnection> _logger;
private readonly ClientScreenServer _server;
private readonly SemaphoreSlim _wantedFrames = new(1);
public ClientScreenServerConnection(WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
ClientScreenServer server)
{
_server = server;
_logger = logger;
_channel = new ByteChannelWebSocket(webSocket, logger, 0);
Done = ReceiveAsync();
}
public Task Done { get; }
public void Dispose()
{
_wantedFrames.Dispose();
Done.Dispose();
}
public async Task SendAsync(PixelGrid pixels)
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
{
_logger.LogTrace("client does not want a frame yet");
return;
}
_logger.LogTrace("sending");
try
{
await _channel.SendAsync(pixels.Data);
}
catch (WebSocketException ex)
{
_logger.LogWarning(ex, "send failed");
}
}
private async Task ReceiveAsync()
{
await foreach (var _ in _channel.ReadAllAsync())
_wantedFrames.Release();
_logger.LogTrace("done receiving");
_server.Remove(this);
}
public Task CloseAsync()
{
_logger.LogDebug("closing connection");
return _channel.CloseAsync();
}
}
}

View file

@ -0,0 +1,115 @@
using System.Diagnostics;
using System.Net.WebSockets;
using DisplayCommands;
using TanksServer.GameLogic;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class ClientScreenServerConnection : IDisposable
{
private readonly ByteChannelWebSocket _channel;
private readonly ILogger<ClientScreenServerConnection> _logger;
private readonly ClientScreenServer _server;
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly Guid? _playerGuid = null;
private readonly PlayerScreenData? _playerScreenData = null;
public ClientScreenServerConnection(
WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
ClientScreenServer server,
Guid? playerGuid = null
)
{
_server = server;
_logger = logger;
_playerGuid = playerGuid;
if (playerGuid.HasValue)
_playerScreenData = new PlayerScreenData();
_channel = new ByteChannelWebSocket(webSocket, logger, 0);
Done = ReceiveAsync();
}
public Task Done { get; }
public void Dispose()
{
_wantedFrames.Dispose();
Done.Dispose();
}
public async Task SendAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
{
_logger.LogTrace("client does not want a frame yet");
return;
}
if (_playerScreenData != null)
RefreshPlayerSpecificData(gamePixelGrid);
_logger.LogTrace("sending");
try
{
await _channel.SendAsync(pixels.Data, _playerScreenData == null);
if (_playerScreenData != null)
await _channel.SendAsync(_playerScreenData.GetPacket());
}
catch (WebSocketException ex)
{
_logger.LogWarning(ex, "send failed");
}
}
private void RefreshPlayerSpecificData(GamePixelGrid gamePixelGrid)
{
Debug.Assert(_playerScreenData != null);
_playerScreenData.Clear();
foreach (var gamePixel in gamePixelGrid)
{
if (!gamePixel.EntityType.HasValue)
continue;
_playerScreenData.Add(gamePixel.EntityType.Value, gamePixel.BelongsTo?.Id == _playerGuid);
}
}
private async Task ReceiveAsync()
{
await foreach (var _ in _channel.ReadAllAsync())
_wantedFrames.Release();
_logger.LogTrace("done receiving");
_server.Remove(this);
}
public Task CloseAsync()
{
_logger.LogDebug("closing connection");
return _channel.CloseAsync();
}
}
internal sealed class PlayerScreenData
{
private Memory<byte> _data = new byte[MapService.PixelsPerRow * MapService.PixelsPerColumn];
public int Count { get; private set; } = 0;
public void Clear() => Count = 0;
public ReadOnlyMemory<byte> GetPacket() => _data[..Count];
public void Add(GamePixelEntityType entityKind, bool isCurrentPlayer)
{
var result = (byte)(isCurrentPlayer ? 0x1b : 0x0b);
var kind = (byte)entityKind;
Debug.Assert(kind < 3);
result += (byte)(kind << 2);
_data.Span[Count] = result;
Count++;
}
}

View file

@ -1,18 +0,0 @@
using TanksServer.GameLogic;
using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class SendToClientScreen(
ClientScreenServer clientScreenServer,
LastFinishedFrameProvider lastFinishedFrameProvider
) : ITickStep
{
public Task TickAsync()
{
var tasks = clientScreenServer
.GetConnections()
.Select(c => c.SendAsync(lastFinishedFrameProvider.LastFrame));
return Task.WhenAll(tasks);
}
}

View file

@ -6,14 +6,13 @@ using TanksServer.Graphics;
namespace TanksServer.Interactivity;
internal sealed class SendToServicePointDisplay : ITickStep
internal sealed class SendToServicePointDisplay : IFrameConsumer
{
private const int ScoresWidth = 12;
private const int ScoresHeight = 20;
private const int ScoresPlayerRows = ScoresHeight - 5;
private readonly IDisplayConnection _displayConnection;
private readonly LastFinishedFrameProvider _lastFinishedFrameProvider;
private readonly ILogger<SendToServicePointDisplay> _logger;
private readonly PlayerServer _players;
private readonly Cp437Grid _scoresBuffer;
@ -22,13 +21,11 @@ internal sealed class SendToServicePointDisplay : ITickStep
private DateTime _nextFailLog = DateTime.Now;
public SendToServicePointDisplay(
LastFinishedFrameProvider lastFinishedFrameProvider,
PlayerServer players,
ILogger<SendToServicePointDisplay> logger,
IDisplayConnection displayConnection
)
{
_lastFinishedFrameProvider = lastFinishedFrameProvider;
_players = players;
_logger = logger;
_displayConnection = displayConnection;
@ -45,17 +42,16 @@ internal sealed class SendToServicePointDisplay : ITickStep
};
}
public async Task TickAsync()
public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
{
RefreshScores();
try
{
await _displayConnection.SendCp437DataAsync(MapService.TilesPerRow, 0, _scoresBuffer);
var currentFrame = _lastFinishedFrameProvider.LastFrame;
if (_lastSentFrame == currentFrame)
if (_lastSentFrame == observerPixels)
return;
_lastSentFrame = currentFrame;
_lastSentFrame = observerPixels;
await _displayConnection.SendBitmapLinearWindowAsync(0, 0, _lastSentFrame);
}
catch (SocketException ex)