move more websocket logic into base classes
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57c0d229f1
commit
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7 changed files with 89 additions and 123 deletions
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@ -2,65 +2,12 @@ using System.Net.WebSockets;
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namespace TanksServer.Interactivity;
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internal sealed class ControlsServerConnection : IWebsocketServerConnection
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internal sealed class ControlsServerConnection(
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WebSocket socket,
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ILogger<ControlsServerConnection> logger,
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Player player
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) : WebsocketServerConnection(logger, new ByteChannelWebSocket(socket, logger, 2))
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger, Player player)
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{
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_logger = logger;
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_player = player;
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_binaryWebSocket = new ByteChannelWebSocket(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private async Task ReceiveAsync()
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{
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await foreach (var buffer in _binaryWebSocket.ReadAllAsync())
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{
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var type = (MessageType)buffer.Span[0];
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var control = (InputType)buffer.Span[1];
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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_player.LastInput = DateTime.Now;
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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private enum MessageType : byte
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{
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Enable = 0x01,
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@ -75,4 +22,42 @@ internal sealed class ControlsServerConnection : IWebsocketServerConnection
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Right = 0x04,
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Shoot = 0x05
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}
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protected override void HandleMessage(Memory<byte> buffer)
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{
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var type = (MessageType)buffer.Span[0];
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var control = (InputType)buffer.Span[1];
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logger.LogTrace("player input {} {} {}", player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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player.LastInput = DateTime.Now;
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switch (control)
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{
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case InputType.Forward:
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player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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}
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