deduplicate connection logic

This commit is contained in:
Vinzenz Schroeter 2024-05-04 14:25:37 +02:00
parent f477d1e5de
commit fa8a723ff9
9 changed files with 108 additions and 113 deletions

View file

@ -0,0 +1,50 @@
using System.Diagnostics;
using DotNext.Threading;
namespace TanksServer.Interactivity;
internal abstract class DroppablePackageRequestConnection<TPackage>(
ILogger logger,
ByteChannelWebSocket socket
) : WebsocketServerConnection(logger, socket), IDisposable
where TPackage : class, IDisposable
{
private readonly AsyncAutoResetEvent _nextPackageEvent = new(false, 1);
private int _runningMessageHandlers = 0;
private TPackage? _next;
protected override ValueTask HandleMessageAsync(Memory<byte> _)
{
if (Interlocked.Increment(ref _runningMessageHandlers) == 1)
return Core();
// client has requested multiple frames, ignoring duplicate requests
Interlocked.Decrement(ref _runningMessageHandlers);
return ValueTask.CompletedTask;
async ValueTask Core()
{
await _nextPackageEvent.WaitAsync();
var package = Interlocked.Exchange(ref _next, null);
if (package == null)
throw new UnreachableException("package should be set here");
await SendPackageAsync(package);
Interlocked.Decrement(ref _runningMessageHandlers);
}
}
protected void SetNextPackage(TPackage next)
{
var oldNext = Interlocked.Exchange(ref _next, next);
_nextPackageEvent.Set();
oldNext?.Dispose();
}
protected abstract ValueTask SendPackageAsync(TPackage package);
public override void Dispose()
{
_nextPackageEvent.Dispose();
Interlocked.Exchange(ref _next, null)?.Dispose();
}
}