seems like I am still not done with the connections

This commit is contained in:
Vinzenz Schroeter 2024-05-04 13:38:13 +02:00
parent 57d2a11fd5
commit f477d1e5de
2 changed files with 59 additions and 33 deletions

View file

@ -1,18 +1,20 @@
using System.Buffers; using System.Buffers;
using System.Diagnostics;
using System.Net.WebSockets; using System.Net.WebSockets;
using DisplayCommands; using DisplayCommands;
using DotNext.Threading;
using TanksServer.Graphics; using TanksServer.Graphics;
namespace TanksServer.Interactivity; namespace TanksServer.Interactivity;
internal sealed class ClientScreenServerConnection : WebsocketServerConnection internal sealed class ClientScreenServerConnection
: WebsocketServerConnection, IDisposable
{ {
private sealed record class Package(IMemoryOwner<byte> Pixels, IMemoryOwner<byte>? PlayerData);
private readonly BufferPool _bufferPool; private readonly BufferPool _bufferPool;
private readonly PlayerScreenData? _playerDataBuilder; private readonly PlayerScreenData? _playerDataBuilder;
private readonly Player? _player; private readonly Player? _player;
private int _wantsFrameOnTick = 1; private readonly AsyncAutoResetEvent _nextPackageEvent = new(false, 1);
private int _runningMessageHandlers = 0;
private Package? _next; private Package? _next;
public ClientScreenServerConnection( public ClientScreenServerConnection(
@ -32,23 +34,49 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
protected override ValueTask HandleMessageAsync(Memory<byte> _) protected override ValueTask HandleMessageAsync(Memory<byte> _)
{ {
if (_wantsFrameOnTick != 0) if (Interlocked.Increment(ref _runningMessageHandlers) == 1)
return ValueTask.CompletedTask; return Core();
var package = Interlocked.Exchange(ref _next, null); Interlocked.Decrement(ref _runningMessageHandlers);
if (package != null)
return SendAndDisposeAsync(package);
// the delay between one exchange and this set could be enough for another frame to complete
// this would mean the client simply drops a frame, so this should be fine
_wantsFrameOnTick = 1;
return ValueTask.CompletedTask; return ValueTask.CompletedTask;
async ValueTask Core()
{
await _nextPackageEvent.WaitAsync();
var package = Interlocked.Exchange(ref _next, null);
if (package == null)
throw new UnreachableException("package should be set here");
await SendAndDisposeAsync(package);
Interlocked.Decrement(ref _runningMessageHandlers);
}
} }
public async Task OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid) public async Task OnGameTickAsync(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{ {
await Task.Yield(); await Task.Yield();
var next = BuildNextPackage(pixels, gamePixelGrid);
var oldNext = Interlocked.Exchange(ref _next, next);
_nextPackageEvent.Set();
oldNext?.Dispose();
}
public override ValueTask RemovedAsync()
{
_player?.DecrementConnectionCount();
return ValueTask.CompletedTask;
}
public void Dispose()
{
_nextPackageEvent.Dispose();
Interlocked.Exchange(ref _next, null)?.Dispose();
}
private Package BuildNextPackage(PixelGrid pixels, GamePixelGrid gamePixelGrid)
{
var nextPixels = _bufferPool.Rent(pixels.Data.Length); var nextPixels = _bufferPool.Rent(pixels.Data.Length);
pixels.Data.CopyTo(nextPixels.Memory); pixels.Data.CopyTo(nextPixels.Memory);
@ -61,21 +89,7 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
} }
var next = new Package(nextPixels, nextPlayerData); var next = new Package(nextPixels, nextPlayerData);
if (Interlocked.Exchange(ref _wantsFrameOnTick, 0) != 0) return next;
{
await SendAndDisposeAsync(next);
return;
}
var oldNext = Interlocked.Exchange(ref _next, next);
oldNext?.Pixels.Dispose();
oldNext?.PlayerData?.Dispose();
}
public override ValueTask RemovedAsync()
{
_player?.DecrementConnectionCount();
return ValueTask.CompletedTask;
} }
private async ValueTask SendAndDisposeAsync(Package package) private async ValueTask SendAndDisposeAsync(Package package)
@ -92,8 +106,19 @@ internal sealed class ClientScreenServerConnection : WebsocketServerConnection
} }
finally finally
{ {
package.Pixels.Dispose(); package.Dispose();
package.PlayerData?.Dispose(); }
}
private sealed record class Package(
IMemoryOwner<byte> Pixels,
IMemoryOwner<byte>? PlayerData
) : IDisposable
{
public void Dispose()
{
Pixels.Dispose();
PlayerData?.Dispose();
} }
} }
} }

View file

@ -7,9 +7,10 @@
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.Extensions.Options.ConfigurationExtensions" Version="8.0.0"/> <PackageReference Include="DotNext.Threading" Version="5.3.0" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.4"/> <PackageReference Include="Microsoft.Extensions.Options.ConfigurationExtensions" Version="8.0.0" />
<ProjectReference Include="../DisplayCommands/DisplayCommands.csproj"/> <PackageReference Include="SixLabors.ImageSharp" Version="3.1.4" />
<ProjectReference Include="../DisplayCommands/DisplayCommands.csproj" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>